Veamos primero a Barry Allen, antes del accidente.
XP 600 Human Investigator 3 NG Medium humanoid (human) Init +2; Senses Perception +6, trap sense +1 DEFENSEAC 12 touch 12, flat-footed 10 (+2 Dex)hp 20 (3d8+3) Fort +3, Ref +5, Will +3 Resist poison +2 OFFENSESpeed 30 ft.Melee unarmed +4 (1d3) Special Attacks inspiration 3/day Investigator Extracts Prepared (CL 4th) STATISTICSStr 10, Dex 14, Con 12, Int 15, Wis 10, Cha 13Base Atk +2; CMB +1; CMD 13 Feats Improved Unarmed Strike, Weapon Finesse, Run Skills Acrobatics +8, Craft(alchemy) +8 (+11 for alchemy items), Knowledge (arcana) +8, Knowledge (engineering) +8, Perception +6, Profession (forensics) +8, Sense Motive +6, Spellcraft +8, Stealth +8. Languages Common, Draconic, Elven SQ alchemy, trapfinding, poison lore, investigator talent (inspired alertness), keen recollection. DESCRIPTION |
During a fateful day, a particle accelerator from S.T.A.R. Labs sent a shock-wave through the city, and only seconds later was Barry struck by a red bolt of lightning through a window in the roof. He was sent backwards through the already-charged chemicals and was knocked unconscious.
Interesante, ¿verdad? Ahora apliquemos un poco de la magia de los templates, y haciendo unos pequeños ajustes...tenemos a The Flash:
XP 600 Human Investigator 3 NG Medium humanoid (metahuman, augmented) Init +10; Senses Perception +6, trap sense +1 DEFENSEAC 19 touch 19, flat-footed 12 (+6 Dex, +2 suit, +1 haste)hp 26 (3d8+9); regeneration 5(electricity,cold) Fort +5, Ref +10, Will +3 DR 5/magic, Resist poison +2 Defensive Abilities evasion Weaknesses OFFENSESpeed 760 ft.Melee unarmed +9/+9 (1d3) Special Attacks inspiration 3/day, speed force 9/day Investigator Extracts Prepared (CL 4th)
1st— identify (2), jump, disguise
STATISTICSStr 10, Dex 22, Con 16, Int 15, Wis 10, Cha 13Base Atk +2; CMB +8; CMD 18 Feats Improved Unarmed Strike, Weapon Finesse, Run, Improved InitiativeB, Lightning ReflexesB Skills Acrobatics +12, Craft(alchemy) +8 (+11 for alchemy items), Knowledge (arcana) +8, Knowledge (engineering) +8, Perception +6, Profession (forensics) +8, Sense Motive +6, Spellcraft +8, Stealth +12. Languages Common, Draconic, Elven SQ constant haste, alchemy, trapfinding, poison lore, investigator talent (inspired alertness), keen recollection. DESCRIPTION |
Ah, un cambio notable. Veamos el template teórico que utilizamos para darle sus habilidades.
Creating a Speedster
Speedster is an acquired template that can be applied to any humanoid race. A speedster retains all the base creature’s statistics and special abilities except as noted here.Challenge Rating: Same as base creature +4
Type: The creature gains the metahuman and augmented subtypes.Do not recalculate class Hit Dice, BAB, saves, or skill ranks.
Defensive Abilities: A speedster, due to its metahuman nature, gains a number of defensive abilities normally not available to most mortals. It gains evasion, damage reduction 10/magic and regeneration 5. This regeneration can be stopped for one minute if exposed to cold or lightning damage.
Special Attacks: A speedster gains the special attack described below.
Speed Force |
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Due to their incredible speed, a speedster is able to access a special energy that exists in the world. The speed force allows them to achieve incredible feats of speed.
A speedster has a number of speed force points equal to their hit die/class levels plus their Dexterity modifier. The abilities can be activated as a free action by spending the associated amount of points.
Double action: By tapping into the speed force, you are able to act with extreme speed. You are able to take two full round actions and two reactions until your next turn. This usage costs 3 points.
Walk anywhere: Due to the incredible speed at which you move, you are able to any surface, such as walls or water during 1 minute per hit die. This usage costs 1 point.
Speedy recovery: You increase the speed at which your body normally regenerates. During one round per hit die, your regeneration is tripled. You get a new save every for any poison or disesases you are currently afflicted with. This usage costs 2 points.
Superhuman speed: Speed is the game, and you can break even the superhuman levels you already possess. During one round per hit die, your speed is multiplied by ten. This usage costs 3 points.
Speedy attacks: You have learned to use your speed to deliver devastating punches. During a combat, you add your Dexterity modifier to damage rolls for your attacks. This usage costs 1 point.
Accelerated mind: Your mind moves at extreme speeds. Add your Dexterity modifier to your next Int based check. This usage costs 1 point.
Special Qualities: A speedster gains the following special quality.
Constant Haste (ex) |
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The connection with the speed force lets you be constantly accelerated. You act as if currently under the haste spell. This is an extraordinary ability.
Weaknesses: A speedster is vulnerable to cold or lightning damage. Whenever hit by any of these two types of energy, the speedster loses its constant haste ability and the capability to use its speed force points for a round, and its regeneration ability for one minute.
Speed: The creature´s speed is increased by 700 feet.
Ability Scores: A speedster gains +4 Con and +8 Dex.
Skills: A speedster always treats Acrobatics as a class skill.
Feats: Speedsters gain Improved Initiative and Lightning Reflexes as bonus feats.
¡Espero esto les sirva para futuros juegos! Y como siempre, pueden contactarme por el correo rolsimple@gmail.com para cualquier consulta, duda o sugerencia.
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